What motivates you to beat a game? Maybe you want to see all the content the developers worked hard on adding to it. Maybe it’s for storyline closure. Maybe leaving a game unfinished causes you stress, and that’s motivation enough. On today’s show, special guest VGMbassador Dan Laughton‘s driving force is to be the very best. Whether it’s completing a speedrun of a title, or being one of a handful of gamers to complete all the challenges in a notoriously difficult game, Dan likes to stick with it until it’s fully mastered. On this episode, join Dan and Ed as they share music from some of the most difficult and challenging titles they’ve ever played!
A huge thank you to Indira J (The Misadventures of Buddy and Friend, Sacrimony) for the amazing VGMbassy artwork and design, and to Trevin Hughes (aka chiptune composer Jredd) for the podcast theme song!
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1 – “Hornet Man” from Mega Man 9 (Wii, PS3/4, Xbox 360, Xbox One, Switch, PC, 2008) Composed by Hiroki Isogai
2 – “Clock Tower” from Dead Cells (PC, Switch, PS4, 2017) Composed by Yoann Laulan
3 – “Patology” from Pato Box (Steam, Switch, PS4, and Vita 2019) Composed by Controvol
4 – “Horse Steppin’” from Hotline Miami (PC, PS3, PS4, Vita, etc) Composed by Sun Araw
5 – “The Battle of Lil’ Slugger” from Super Meat Boy (PC, 2010) Composed by Danny Baranowsky
6 – “Skyward” from Battle Kid: Fortress of Peril (NES, 2010) Composed by Sivak
7 – “Cleric Beast” from Bloodborne (PS4, 2015) Composed by Tsukasa Saitoh
8 – “Main Theme” from The Room (iOS, PC, Mac, Switch, 2015) Composed by Dave Newby
9 – “Fluttering Danger” from Ninja Gaiden Sigma 2 (PS3, 2009) Composed by Makoto Hosoi, Ryo Koike, Hiroyuki Akiyama and Takumi Saito
10 – “Desktop 1” from American Truck Simulator (PC, 2016) Composed by Ondřej Matějka